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Old Sep 13, 2005, 04:26 AM // 04:26   #61
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/is a problem
Tombs, Team Areanas and GvG, a statemate option should be availbule.
Random teams, I agree that if one person lives past a certain duration that he should just loses.
Its random teams.
Your going to get a team with not enchanment brakers, no rez, or no stares sometimes.
Making a R/W and hoping that you land a team with enchanment brakers, or creating a E/Mo healer/smiter hoping your team will have a snare is not fair and to easy for a griefer to chance an oppurtunity to grief someone in this fashion.

This may not be the most serious of problems, but its griefing non the less.
And personally, If griefing of any kind can be addressed, Im in favor for it.
Ignoring it is agreeing that its ok, and; it will never stop because so.
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Old Sep 13, 2005, 04:33 AM // 04:33   #62
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Quote:
Originally Posted by Kymber
You should've baited him into a place with no exits, blocking him off so he couldn't run away anywhere. (...)If he managed to evade 4 people for 50 minutes, then that definitely describes a lack of efficient communication and tactical ability on the winning team.
- Kymber
exactly ... I'm not doing random arenas often (and when I do, I'd certainly not waste even 10 minutes watching someone run around the arena o.O), but I had not yet seen a guy that the other team was not able to somehow trap in a corner, by cutting his way, etc ... in a matter of a few minutes.
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Old Sep 13, 2005, 04:36 AM // 04:36   #63
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I wish ANET would ban these idiots from the arena personally. But they do nothing. There are alternatives, I wish something would be done.
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Old Sep 13, 2005, 04:37 AM // 04:37   #64
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Bah, just dont follow someone else build. I carry hamstring because I think that I might need it. Not because some build guild tells me to.

That being said, I hate runners. They are not good players only griefers.
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Old Sep 13, 2005, 04:41 AM // 04:41   #65
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Quote:
Originally Posted by Gwenhywar
exactly ... I'm not doing random arenas often (and when I do, I'd certainly not waste even 10 minutes watching someone run around the arena o.O), but I had not yet seen a guy that the other team was not able to somehow trap in a corner, by cutting his way, etc ... in a matter of a few minutes.
Um I try this all the time. It's easy to say this but it's not practical in apllication. For one, one man will not be able to trap a runner. It would be a rare sight indeed, as there are not but a few places one man can block another. And most runners are not that stupid.

And rememer this is random arena, getting your teamates to listen to you when coming up with a blocking plan doesnt work. There are simply too many morons who cant think but want to lead anyways. And I can tell you that even 4 people working together to block a runner wont catch him if he knows what they are doing.

Without a snare type skill you are simply screwed in random arenas. And alot of runners can mend cripple. So basically everytime I choose to play a class who cannot snare or a build w/o snare I am potentially leaving myself open to this kind of griefing.

One of many reasons why PVP in guildwars is subpar, especially in random arenas.
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Old Sep 13, 2005, 05:09 AM // 05:09   #66
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Quote:
Originally Posted by Sanji
However, that does not stop the fact that being griefed by a runner is consensual. He keeps you there because you let him.
You're only half right. Yes, people should just leave if there's a griefing runner but as soon as the match starts that griefer has already wasted everyone's time, including his own team. There is no consent here. No ones asks to get griefed...

As for trying to box in runners, you can't even get near some of these dedicated griefing builds let alone try to surround him...
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Old Sep 13, 2005, 05:30 AM // 05:30   #67
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Quote:
Originally Posted by Eet GnomeSmasher
You're only half right. Yes, people should just leave if there's a griefing runner but as soon as the match starts that griefer has already wasted everyone's time, including his own team. There is no consent here. No ones asks to get griefed...
Arena Griefers do not do anything game breaking and there are simple player solutions with dealing with them.

There is little that can be done to stop people from being a drain on their team without running the risk of having a serious flaw in implementation. Not to mention the fact that Anet would be better served focusing on the problems in GvG and Tombs before worrying about Random and Team Arena.

Last edited by Sanji; Sep 13, 2005 at 05:35 AM // 05:35..
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Old Sep 13, 2005, 05:35 AM // 05:35   #68
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that sucks that u had to wait but 2 things (1) its just a random match y would u waits ur time and not leave (2) if u care so much bring a skill that inproves ur speed or nukers.
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Old Sep 13, 2005, 06:06 AM // 06:06   #69
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Quote:
Originally Posted by con_ritmo

In my conversation with Leet, he knew he couldn't beat us, but he wanted
one of us to quit before he'd quit....just to give himself the satisfaction I imagine.

...so our team decided to wait.

50 minutes.
LMAO!!! That part just made me laugh
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Old Sep 13, 2005, 06:46 AM // 06:46   #70
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Griefers ruin the game for their teammates and the other team. There are plenty purely defensive builds that can be designed and you cannot account for all the possibilites of griefing in a single build. The arenas were designed to be quick matches.

The easiest solution is to add a maximum time limit and call a winner at that point. Arena matches aren't meant to last forever. If wisely chosen it won't affect a majority of matches (which rarely exceed 5 minutes.) This also solves the problem when two stalemate teams meet (usually two monk heavy teams) and no one can kill the other team off. There comes a point where it is better to just let the game declare a winner.

Additionally runners in the arenas break Arena.net's golden rule. They take the fun out of the game. 1hr+ Tombs matches being no fun is one of the major reason spirits got nerfed. For this alone they should be accounted for a dealt with.
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Old Sep 13, 2005, 07:18 AM // 07:18   #71
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Anyone who even tried to defend griefers in Random Arena should go delete GW off thier comp and rid the community of thier stupidity.

Yea, you can say "Oh, bring snares, if you dont, you suck and your build blows." That arguement is weak beyond belief. How stupid must you be to miss the fact that this happens in RANDOM ARENA. You CANT have a balanced group, its all random, hence RANDOM ARENA. Its retarded saying its your fault about not having snares. Why the hell should EVERY single person screw up thier build to bring a knockdown/pin down, just to finish off some lamer who needs to get a life?

Oh yea, I mean hell, its so easy for a Frag mesmer or a Heal monk to bring some KD/Slow skills right? I mean, a monk has a great total amount of 2 CONDITIONAL KD spells, Bane Sig and Sig of J, which dont work unless you are smite. Granted, a mesmer has more, but a hex can easily be removed. Perhaps an Elem, or even a Necro? Only War/Ranger have real Pindown/KD skills.

Also, leaving is NOT an option. 95% of the random groups you are full of rambo-freaks who charge 4v1 and die, curse then leave, leaving you to die. Its rare you find a good team, and to waste another 20 minutes going through noob groups to get another good team is lame. Why should everypone suffer because some low-life prick gets off on ruining the game for people.

So far, all the arguements about how griefers are justified are pathetic. Get some better arguements before trying to defend an act that would reseble that of a 3 year old kid.
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Old Sep 13, 2005, 07:25 AM // 07:25   #72
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i ALWAYS bring a snare and condition/hex removal into random...its just good strategy
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Old Sep 13, 2005, 07:45 AM // 07:45   #73
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Quote:
Originally Posted by Sainte
Anyone who even tried to defend griefers in Random Arena should go delete GW off thier comp and rid the community of thier stupidity.

Nah.

Quote:
Originally Posted by Sainte
Yea, you can say "Oh, bring snares, if you dont, you suck and your build blows."
Didn't say that. Lack of snare skill don't make a build blow, but they do help. If you are a Warrior, you should have a snare since your damage is dependent on your target being close to you. I can understand a Ranger not bring pin down, but even then, it's helpful for those who dart out of line of sight.

Quote:
Originally Posted by Sainte
That arguement is weak beyond belief. How stupid must you be to miss the fact that this happens in RANDOM ARENA. You CANT have a balanced group,
Hence why it's best to bring goofy one trick pony builds into random as opposed to well balanced ones.

Quote:
Originally Posted by Sainte
Its retarded saying its your fault about not having snares. Why the hell should EVERY single person screw up thier build to bring a knockdown/pin down, just to finish off some lamer who needs to get a life?
There's more reason to bring snares than dealing with runners.

Quote:
Originally Posted by Sainte
Oh yea, I mean hell, its so easy for a Frag mesmer or a Heal monk to bring some KD/Slow skills right? I mean, a monk has a great total amount of 2 CONDITIONAL KD spells, Bane Sig and Sig of J, which dont work unless you are smite. Granted, a mesmer has more, but a hex can easily be removed. Perhaps an Elem, or even a Necro? Only War/Ranger have real Pindown/KD skills.
Mesmer, Elementalists, and Necros have plenty of long range spells that benefit of being able to do damage without having to be next to the target like Warrior or having line of sight/missing issues like Rangers. If a Ranger brings a Hex removal spell, he's going to have to stop to cast it.

Quote:
Originally Posted by Sainte
Also, leaving is NOT an option. 95% of the random groups you are full of rambo-freaks who charge 4v1 and die, curse then leave, leaving you to die. Its rare you find a good team, and to waste another 20 minutes going through noob groups to get another good team is lame. Why should everypone suffer because some low-life prick gets off on ruining the game for people.
I hear there's this place called random Arena. You might want to check it out.

Quote:
Originally Posted by Sainte
So far, all the arguements about how griefers are justified are pathetic. Get some better arguements before trying to defend an act that would reseble that of a 3 year old kid.
I will when you stop throwing a 3 year old temper tantrum about said act.

Seriously though, it's not a big enough issue to do much more to 4v4 than add a time limit.

Last edited by Sanji; Sep 13, 2005 at 07:49 AM // 07:49..
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Old Sep 13, 2005, 08:11 AM // 08:11   #74
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PVP is player vs player not player run away from player.

Some of you belive that simply running around untill the other team quits is a valid strategy.

riiiiiiiiiiiiiiight.
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Old Sep 13, 2005, 08:41 AM // 08:41   #75
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Quote:
Originally Posted by Sanji
Arena Griefers do not do anything game breaking and there are simple player solutions with dealing with them.

There is little that can be done to stop people from being a drain on their team without running the risk of having a serious flaw in implementation. Not to mention the fact that Anet would be better served focusing on the problems in GvG and Tombs before worrying about Random and Team Arena.
I agree that it's not game breaking. But you cant just say that there's other bigger things to worry about and that we should ignore the "little" things. Sometimes the little things are the things that we deal with the most often and it makes a difference.

Besides, I dont think anyone has said that this is a priority over every other problem. This is a forum where people express and bring up problems in the game and make suggestions. Just because it doesnt bother you doesnt mean that it doesnt bother other people. And so far, the better suggestions dont require a "serious flaw in implementation"
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Old Sep 13, 2005, 11:14 AM // 11:14   #76
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Why do some of you people bother to defend runners? Honestly? If i want do random arena, its to learn a bit about a build, or just have some good quick fun. I don't want to spend ages trying to chase down a runner or try to prevent him form running (and a lot of runners will have builds to stop this) if all i want is some good quick fun. By playing random arena to learn a bit about a build, eg get timing right for interrupts for ranger, doesn't mean that you will have a snare with you to try prevent runners.

Griefing is just sad, plain and simple, and anybody who does it for 50 minutes or 3 hours long should be warned to stop and banned if they continue to do it (provided sufficent evidence is available). All it does is ruin peoples fun. I don't want to have to map out every other random arena battle just because some loser has decided that he wants to be a jerk and run the whole time.
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Old Sep 13, 2005, 11:38 AM // 11:38   #77
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No apparatly were all supposed to adjust our builds to counter griefers not for FIGHTING IN THE PVP ARENA.

GOD FORBID.
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Old Sep 13, 2005, 12:04 PM // 12:04   #78
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Quote:
Originally Posted by Mhydrian
Um I try this all the time. It's easy to say this but it's not practical in apllication. For one, one man will not be able to trap a runner. It would be a rare sight indeed, as there are not but a few places one man can block another.
The OP was about a 3 vs 1 situation, I dont see why 3 people cannot trap a sole runner next to a wall, or something. There are corners on every map.

I really don't see the fuss here. If you random team is really THAT good, you should be able to coordinate to catch the runner. If they aren't, what's the point of staying there for 50 mins, 20 faction?! I thought people were doing random arenas for fun! Just map out and get another group.

There are also those dumb wamos that go to the arena with a full skillbar of useless skills for his team, good only to prevent others from killing him (like healing hands). The kind of skillbar that will not land him into any Tombs or even 4v4 group because he's not doing any damage besides griefing the other team (if they don't happen to have anyone who can interrupt). Apparently it's fun for some people to go and create 30 min battles, although I fail to see the point ...

They could put some timer on the random battles. But how would the winner be determined in cases when 2 wamos with healing hands and mending, but no res are last alive? And when 2 running rangers are the only ones alive, noone being able to kill the other?
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Old Sep 13, 2005, 12:47 PM // 12:47   #79
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Quote:
I dont see why 3 people cannot trap a sole runner next to a wall, or something. There are corners on every map.
Because its not some dumb sheep (or alisa), these people enter the areana with skills dedicated to running.


Quote:
They could put some timer on the random battles. But how would the winner be determined in cases when 2 wamos with healing hands and mending, but no res are last alive? And when 2 running rangers are the only ones alive, noone being able to kill the other?
That would be called a draw.
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Old Sep 13, 2005, 12:51 PM // 12:51   #80
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My god! Take a snare. Its not that hard. Next you will be whining because they are using res sigs.
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